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https://w.atwiki.jp/katecon/pages/25.html
General Meeting 2009 of the Historical Science Society of Japan, Section of modern history Sunday 24 may 2009, Tama Campus of the Chuo University "Order of Empire and Formation of Anarchism ~Imagination for Resistance and Solidarity~" We would like to approach "anarchism", by reviewing it in the political and historical context where its ideas and practices have taken shape and developed. Contemporary movements against globalization and neoliberalism include some currents which claim the name "anarchists." They set anarchism as a political method or vision for resistance and solidarity. Anarchism is interpreted here as the practice for solidarity between various forms of resistance beyond the state, while preserving the differences; i.e. a “movement of true globalization” (David Graever). The urgent need for historical studies on neoliberalism and globalization must also lead to a review of the history of anarchism and its relevance as a resistance force against these global trends. A wide range of researches on anarchism have been accumulated in the science of history. We cannot deny the fact, however, that most of these works were limited to the study within a nation-state or its territory. In response to the problems caused by neoliberalism and globalization, recent works on anarchism have developed based on renewed criticism of previous studies. In other words, they focus on clarification of the historical situation where anarchism was born and contemporary globalization roots, as well as the process of the development of anarchism as a resistance movement accompanying the expansion of imperialistic orders beyond the borders of nation-states. Benedict Anderson outlines a history of anarchism as it was formed during the “early globalization” of the 1880s, marked by the expansion of imperialism and global networks. In the 1880s, anarchism succeeded---better than Marxism---in organizing networks across the borders of nation-states and territories all over the world through exiles, immigrants and publications, and experienced a boom until the Russian revolution. Combination of "socialism" and the "state" tended to be regarded as inevitable after the Russian Revolution, which weakened the anarchist movement and even concealed its historical significance. It should be noted, however, that anarchism emerged and developed within the process of the world history that has continued until today. We therefore believe that further review of anarchism will lead to clarification of the historical development of "imperialism" and to comprehension of trans-state resistance from the historical point of view. The issues or tasks we propose consist of the following two points 1.Trans-Territorial Networks of "Anarchists" Some anarchists organized movements across European borders using the networks which had been made possible by the early globalization. This expansion of anarchism proceeded along with nationalist resistance against colonialism. In the 1880s, the terrorism executed previously by anarchists was taken over by European and colonial nationalists. Paradoxically anarchists succeeded in organizing their vast networks of resistance by tying national movements against imperialism to the process which goes beyond national borders. 2.Transformations of Anarchism in Relation to Imperialism and Resistance Movement It is in this historical perspective that one can clarify the meaning of anarchist thought. Through these resistance networks, anarchism has been transformed in response to the political and cultural contexts of each territory in which it evolved. Accompanying and resisting imperialism and colonialism, anarchism has continued to change its form. The discourse and practices of those who declared themselves "anarchists" did not always come in a hostile relationship with the statements and practices supporting the imperialistic order, such as capitalism, ethnicity, gender role, and regionalism. They sometimes shared the same value. This historical configuration has diversified the idea of anarchism and made it difficult for us to define its meaning. Yet, by clarifying the multi-layered historical contexts, we can have a profound understanding of the ideas of anarchism and its actuality. The diversity of contemporary anarchism in the anti-globalism movement might be considered as an extension of the re-interpretation and re-development of anarchistic resistance to imperialism and globalization. On these two points, we asked Mr. Hikaru TANAKA and Mr. Naoyuki UMEMORI for reports, and Mr. Mamoru YAMAGUCHI and Mr. Chigaya KINOSHITA for comments. We hope that many researchers in various fields of studies can participate in the symposium from around the world and have an animated debate. Yusuke KATAKURA Repporter TANAKA Hikaru ( Histoire, Histoire des idées ) Assistant professor of the Ôsaka Kyôiku University Title Les immigrants russes anarchistes aux Etats-Unis dans les années 1880-1920. UMEMORI Naoyuki ( Histoire des idées politiques japonaises) Professeur à l’Université Waseda Titre Le statut de l anarchisme dans l histoire des idées japonaises, dans sa relation avec les idées du premier socialisme. Commentater YAMAGUCHI Mamoru (littérature chinoise, anarchisme chinois) Professeur de l’Université Nihon KINOSHITA Chigaya (Politiques) Program Sunday 24 may 2009, Tama Campus of the Chuo University 742-1 Higashi-Nakano, Hachioji-shi, Tokyo 192-0393, Japan 10.10-11.10 TANAKA Hikaru 11.20-12.20 UMEMORI Naoyuki 13.30-14.00 YAMAGUCHI Mamoru 14.10-14.40 KINOSHITA Chigaya 14.40.14.50 pause 14.50-17.30 Discussion (Questions and responses) Contact KATAKURA Yusuke katecon [atmark]hotmail.co.jp
https://w.atwiki.jp/marvelua/pages/86.html
使用可能キャラクター Wii版準拠の詳細なキャラ解説は、こちら 機種ごとの使用可能キャラの違い関しては、こちら Spider Man(スパイダー・マン) Captain America(キャプテン・アメリカ) Thor(ソー) Wolverine(ウルヴァリン) Storm(ストーム) Iron Man(アイアン・マン) Mr.Fantastic(ミスター・ファンタスティック) Human Torch(ヒューマン・トーチ) Invisible Woman(インビジブル・ウーマン) The Thing(ザ・シング) Ice Man(アイス・マン) Elektra(エレクトラ) Luke Cage(ルーク・ケイジ) Deadpool(デッドプール) Spider Woman(スパイダー・ウーマン) Ms.Marvel(ミズマーヴル) Dr.Strange(ドクター・ストレンジ) Blade(ブレイド) Ghost Rider(ゴースト・ライダー) Daredevil(デアデビル) Black Panther(ブラック・パンサー) Silver Surfer(シルバー・サーファー) Nick Fury(ニック・フューリー) PS3、Xbox360、Wii専用 Colossus(コロッサス) Moon Knight(ムーン・ナイト) DLCでの追加使用キャラクター(xbox360版のみ) Hero Cyclops(サイクロプス) Nightcrawler(ナイトクロウラー) Hawkeye(ホークアイ) Hulk(ハルク) Villain Magneto(マグニートー) Sabretooth(セイバートゥース) Doctor Doom(ドクター・ドゥーム) Venom(ヴェノム) PSP専用 Black Widow(ブラック・ウィドー) Captain Marvel(キャプテン・マーベル) Hawkeye(ホークアイ) ※ホークアイは360のDLC専用キャラとしてでも使用可能 Ronin(ローニン) 敵キャラクター A~Z順 Arcade (アーケイド) Attuma (アトゥマ) Baron Mordo (モルド男爵) Blackheart (ブラックハート) Bullseye (ブルズアイ) Byrrah (バイラー) Crimson Dynamo (クリムゾン・ダイナモ) Destroyer (デストロイヤー) Deathbird (デスバード) Dragon Man (ドラゴンマン) Dr. Doom (ドクター・ドゥーム) Enchantress (エンチャンテス) Executioner (エグゼキューショナー) Fin Fang Foom (フィン・ファン・フーン) Galactus(ギャラクタス) Gladiator (グラディエーター) Grey Gargoyle (グレイ・ガーゴイル) Hussar (ハザール) Kraken (クラーケン) Krang (クランゲ) Kurse (カース) Lizard (リザード) Loki(ロキ) Mandarin(マンダリン) Mephisto (メフィスト) M.O.D.O.K. (モードック) Mysterio(ミステリオ) Neutron (ニュートロン) Radioactive Man (ラジオアクティブマン) Paibok (パイボック) Polaris(ポラリス) Rhino (ライノ) Scorpion (スコーピオン) Shocker (ショッカー) Skrulls (スクラル) Starbolt (スターボルト) Super-Skrull (スーパー・スクラル) Tiger Shark (タイガーシャーク) Titannus (タイタナス) Ulik (ウリク) Ultimo (ウルティモ) Ultron (ウルトロン) Winter Soldier (ウィンターソルジャー) Warstar (ウォースター) The Wrecking Crew (レッキングクルー) Ymir (ヤミル) ??? GShTbtlQCHTkbTl -- cuoubde (2008-11-07 21 36 51) 良き友よ -- 籾井 拓朗 (2009-10-14 10 57 50) 何もいえねー。 -- 藤田 敬介 (2009-10-14 11 00 15) 敵キャラクターは使えます? -- 名無しさん (2015-06-15 17 32 03) 残念ながら使えない -- 名無しさん (2015-09-14 13 38 37) 名前 コメント
https://w.atwiki.jp/speculativemedia/
"We need to transcend the de facto dichotomy of empiricism and rationalism that is immanent in embedded and embodied entities. Hybrid media is one trajectory to make a rapture for becoming or to draw a line of flight that breaks the mold of the preconceived hylomorphic notion of existentialism, but there are still uncharted territories and new areas for creative exploration, particularly in terms of the affect-driven epistemology of perception." Ryota Matsumoto As an artist, designer, and architect, Ryota Matsumoto is internationally recognized as one of the progenitors of the postdigital art movement. Born in Tokyo, he was raised in Hong Kong and Japan. He received a Master of Architecture degree from University of Pennsylvania in 2007 after his studies at Architectural Association in London and Mackintosh School of Architecture, Glasgow School of Art in early 90’s. Over the years, he has studied with Manuel DeLanda, Vincent Joseph Scully Jr., Cecil Balmond, and Giancarlo De Carlo, among others. Matsumoto has previously collaborated with a cofounder of the Metabolist Movement, Kisho Kurokawa, and with Arata Isozaki, Peter Christopherson, and MIT Media Lab. Matsumoto's multidisciplinary projects have been exhibited recently at Meadows Gallery University of Texas at Tyler, S. Tucker Cooke Gallery University of North Carolina Asheville, Sebastopol Center for the Arts, National Museum of Korea, Czong Institute for Contemporary Art, Van Der Plas Gallery, ArtHelix Gallery, Caelum Gallery, Limner Gallery, the Cello Factory, University of the District of Columbia, Lux Art Gallery, Studio Montclair, Manifest Gallery, Tenerife Espacio de las Artes, Art Basel Miami, ISEA International, FILE Sao Paulo, Nook Gallery, and Arts and Heritage Centre Altrincham. He had solo exhibitions at BYTE Gallery Transylvania University (2015), Los Angeles Center of Digital Art (2016) and Alviani ArtSpace, Pescara (2017). https //www.ryotamatsumotostudio.com 美術 デザイン アーバニズム
https://w.atwiki.jp/aonochika/pages/17.html
【Pass_Code_】 【Pass_Code_】はTwitterから始まる大型のweb謎企画です 参加費不要・参加のタイミング自由・個人参加でもギルド(チーム)参加でもOKです 好きな時間に好きなだけ謎解きをお楽しみいただけます 開始の際は【Pass_Code_】運営アカウントに記載の説明をご一読いただき、Pass1・PassⅠ・Pass壱よりスタートしてください はじめに 【Pass_Code_】は全編においてこのwikiの情報なしで解くことができます こちらで公開されるヒントはあくまで補助的な役割のものです 個人やギルドで吟味の上で閲覧いただければと思います ※このwiki内の情報を不特定多数の目に触れるところに書く行為は禁止といたします ※全体公開より前にヒントを個別公開することはありません。閲覧のためのメンバー申請もお受けできません ヒントについて 【Pass_Code_】では謎解きが得意な方にも初めての方にも企画を楽しんでいただけるように運営からのヒントをご用意しております 開幕(5/1)から数日は上位競争を想定してヒントは非公開としておりますが、期間中盤から後半では競争要素よりも解き進める楽しさを重視して複数段階のヒントを公開いたします 以下の説明をご一読いただき、個人やギルドの状況に合わせてヒントをご活用いただければと思います ヒント閲覧の注意点 開始より数日はヒントが非公開となっております ヒントを見たら見る前には戻れません 謎の面白さを損なう場合があります ギルドで参加の場合は他のメンバーと相談した上で閲覧してください Tips Tipsは軽めのヒントです 謎の難易度を少しだけ下げるものです 2023.5.3に公開いたしました。 Tipsを見る Clues Cluesは少し踏み込んだヒントです 謎の難易度を大きく下げるものです 2023.5.6に公開いたしました。 Cluesを見る Q Aおよび感想 ページを見る 解説について 解説はこちら 免責事項 制作者は謎クラの端くれではありますが、全ての謎解き公演やweb謎、LINE謎の中身を確認することはできません。何らかの企画で既出の謎に類似したものが出題されている可能性がありますが、それについては免責させていただきたく思います。類似のご指摘をいただいた場合でも本企画の性質上、問題を差し替えることは難しいと考えられます。以上の点をご容赦いただければ幸いです。また本企画に出題されている謎は2023年4月に制作が完了しておりますことをここに記載させていただきます。
https://w.atwiki.jp/nicoratch/pages/706.html
概要 タッチパッドでエフェクトを掛けられるエフェクター。現行機種はKP3+。 KP3+ 55597514_o1.jpg?20130222112449 KAOSS PADの歴史 KP1 1999年5月発売。発売時定価29800円 korg-kaoss-pad-kp1.jpg KP1ホワイトスケルトンモデル 2001年10月発売。限定300台。オープン価格(2000年3月発売の限定120台のスケルトンブラックもあり) KP-1W.jpg KP2 2002年8月発売。シンセ音源やボコーダー・プログラム搭載、サンプリング機能も強化。 KAOSS PAD entrancer 2003年9月発売。映像にエフェクトを掛けることができる。 1664884168.jpg KP3 2006年1月発売。サンプリング機能を大幅に強化。 09021155_5223fe1b23c3e.jpg Mini-KP 2007年2月発売。KAOSS PAD(カオス・パッド)シリーズの最小モデル。 N_1024703p1m.jpg KAOSS PAD QUAD 2011年2月発売。4つのエフェクトを同時に使用可能。 05111115_518da9a996452.jpg 2012年3月発売。 ピッチ・チェンジに対応したMP3プレーヤー、内蔵スピーカーを搭載。 スペック表・KP3+ エフェクト・プログラム数150 エフェクト・カテゴリーFilter=20(6)、EQ=2、Modulation=18(5)、LFO=27(2)、Delay=17(4)、Reverb=8(3)、Grain Shifter=6(1)、Looper=20(17)、Sampler=7、CrossFade=4、Drum=6、Synth=10(3)、Vocoder=5(1) ※()内は新規または改良したエフェクト 入力端子ライン・インプット(ステレオRCAピン・ジャック)、マイク・インプット(モノラル標準ジャック) 出力端子ライン・アウトプット(ステレオRCAピン・ジャック)、ヘッドホン・アウトプット(ステレオ標準ジャック) サンプリング周波数48kHz AD/DA24bitリニア 外部記憶装置SDカード・スロット(16MB~2GB)、SDHCカード(~32GB) MIDIIN/OUT USBタイプB 電源DC9V 外形寸法210(W)×226(D)×49(H)mm(ツマミ高さ含む) 質量1.3kg 付属品AC アダプター(KA350)、タッチ・パッド保護シート KAOSS PAD KP3+ Editor 動作環境 Windows対応コンピューターMicrosoft Windows XP/Vista/7/8の動作環境を満たすUSBポート搭載のコンピューター 対応OSMicrosoft Windows XP (SP3以降)、Microsoft Windows Vista (SP2以降 32bit/64bit)、またはWindows 7(SP1以降 32bit/64bit)、Windows 8(32bit/64bit) Macintosh対応コンピューターMac OS X の動作環境を満たすUSBポートを搭載した IntelプロセッサーApple Macintosh 対応OSMac OS X 10.5以降 別売オプション スタンド ST-MICRO KAOSS PAD KP3+ プログラム・リスト ※下線が新規プログラム、斜字が改良プログラム Filter FLt.1 Morphing Filter, FLt.2 Low Pass Filter, FLt.3 High Pass Filter, FLt.4 Band Pass Filter, FLt.5, 72dB/oct LPF, FLt.6 LPF Delay, FLt.7 HPF Delay, FLt.8 BPF+ Delay, FLt.9 LPF Reverb, FL.10 HPF Reverb, FL.11 BPF+ Reverb, FL.12 Vowel Filter, FL.13 Telephone Filter, FL.14 Radio Filter, FL.15 Radio Isolator, FL.16 Center Canceler, FL.17 Mid Cut Filter, FL.18 Isolator, FL.19 Isolator Distortion, FL.20, Isolator Delay EQ Eq.1 4 Band Equalizer, Eq.2 8 Band Equalizer Modulation Mod.1 Vinyl Break, Mod.2 Break Reverb, Mod.3 Jet +, Mod.4 Jet, Mod.5 Manual Phaser, Mod.6 Talk Filter, Mod.7 Digi Talk, Mod.8 Ducking Compressor, Mod.9 Compressor Md.10 Low Compressor, Md.11 Decimator, Md.12 Decimator HPF, Md.13 Fuzz Distortion, Md.14 Broken Modulation, Md.15 Ring Mod HPF, Md.16 Pitch Shifter HPF, Md.17 Mid Pitch Shifter, Md.18 Pitch Shifter Delay LFO LFO.1 Jag Filter, LFO.2 LFO LPF, LFO.3 LFO HPF, LFO.4 LFO BPF+, LFO.5 LFO HPF+ Delay, LFO.6 Infinite LFO HPF+, LFO.7 Random LFO LPF, LFO.8 Random LFO HPF+, LFO.9 Yoi Yoi, LF.10 Flanger, LF.11 Deep Flanger, LF.12 Mid Flanger, LF.13 Flanger LPF, LF.14 Flanger Delay, LF.15 Infinit LFO Flanger, LF.16 Phaser, LF.17 Mid Phaser, LF.18 Phaser Delay, LF.19 Step Phaser, LF.20 Auto Pan, LF.21 Mid Auto Pan, LF.22 Slicer, LF.23 Mid Slicer, LF.24 Slicer LPF, LF.25 Slicer HPF, LF.26 Audio Gate LPF, LF.27 Audio Gate HPF Delay dLY.1 Delay, dLY.2 Echo Break, dLY.3 Reverse Echo Break, dLY.4 LoFi Echo Break, dLY.5 One Delay, dLY.6 Tape Echo, dLY.7 Dub Echo, dLY.8 Feedback Echo, dLY.9 Smooth Delay, dL.10 Low Cut Delay, dL.11 Ping Pong Delay, dL.12 LCR Delay, dL.13 3 band Delay, dL.14 Reverse Delay Mix, dL.15 3 band Reverse Delay, dL.16 Gate Reverb Delay, dL.17 Delay Reverb Reverb rEV.1 Pump Reverb, rEV.2 Freeze Reverb, rEV.3 Reverb Break, rEV.4 Reverb, rEV.5 Reverb 2, rEV.6 Spring Reverb, rEV.7 Gate Reverb, rEV.8 Reverse Gate Reverb Grain Shifter Grn.1 Grain Shifter, Grn.2 Beat Grain, Grn.3 Mid Grain Shifter, Grn.4 Mid Grain Shifter+, Grn.5 Grain HPF, Grn.6 Stutter Grain Looper LoP.1 Looper Forward/Reverse, LoP.2 Break Looper, LoP.3 Looper Reverse Delay, LoP.4 Freeze Looper, LoP.5 High Looper, LoP.6 Shuttle Looper, LoP.7 Slice Looper, LoP.8 Loop Breaker, LoP.9 KP2 Looper, LP.10 Vinyl Looper, LP.11 Rewind Spin Looper, LP.12 Looper LPF, LP.13 Looper HPF, LP.14 Looper Flanger, LP.15 Looper Pitch Shifter, LP.16 Looper Decimator, LP.17 Looper, Isolator HPF, LP.18 Looper Isolator+, LP.19 Looper OSC, LP.20 Looper Noise Sampler SMP.1 Sample End Point, SMP.2 Sample Roll, SMP.3 Sample Forward/Reverse, SMP.4 Sample Fast Forward/Reverse, SMP.5 Sample Forward/Reverse Delay, SMP.6 Sample Time Stretch, SMP.7 Sample Grain CrossFade CrS.1 4 sample bank Cross Fader Roll, CrS.2 4 sample bank Cross Fader Time Stretch, CrS.3 4 sample bank Cross Fader LPF, CrS.4 4 sample bank Cross Fader HPF Drum drM.1 House Beat, drM.2 Beat Box, drM.3 Tribal Beat, drM.4 Electro Beat, drM.5 Pad Drum 1, drM.6 Pad Drum 2 Synth Syn.1 Unison Saw Bass, Syn.2 Unison Square Bass, Syn.3 Pump Noise, Syn.4 LoFi Synth, Syn.5 Metalic Synth, Syn.6 Siren, Syn.7 LFO Sin, Syn.8 LFO Squ, Syn.9 Resonator, SY.10 Synth Looper Vocoder Voc.1 Vocoder, Voc.2 Bass Vocoder, Voc.3 Vocoder Maj7, Voc.4 Vocoder min7, Voc.5 Vocoder Mix ■価格 25.000円前後(新品・KP3+) KP3+ http //www.korg.co.jp/Product/Dance/KP3+/
https://w.atwiki.jp/xbox360score/pages/880.html
Sam Max Beyond Time and Space 項目数 12 総ポイント 200 難易度 ★☆☆☆☆ 製品情報 http //www.xbox.com/en-US/games/s/sammaxbtxbla/ 配信日 2008年10月14日 DL費用 1600MSP ジャンル アクション アーケード ☆国内未配信。 Ice Station Santa Complete Episode 1 - Ice Station Santa. 20 Moai Better Blues Complete Episode 2 - Moai Better Blues. 20 Night of the Raving Dead Complete Episode 3 - Night of the Raving Dead. 20 Chariots of the Dogs Complete Episode 4 - Chariots of the Dogs. 20 What s New, Beelzebub? Complete Episode 5 - What s New, Beelzebub? 20 Went Beyond Time Space! Complete Sam Max Beyond Time and Space. 30 Did Someone Say Birthday? Celebrate the Bug s birthday before his family arrives. 10 Sandwich Seller Offer the granite sandwich to everyone on the island. 10 Monster Master Try every possible body part in the monster. 10 AI Interrogator Choose every dialog choice with each AI personality. 10 Office Snoop Spy on Satan berating the staff each time the efficiency drops. 10 DeSoto Dominator Win every upgrade for your car, and claim the Uber Mystery Upgrade. 20 *SPOILERS* Achievement Walkthrough *SPOILERS* - XboxAchievements.com このガイドの通りにプレイすれば実績コンプ可能。
https://w.atwiki.jp/phantomwiki/pages/68.html
SPAS-12 概要 アンロックランク・・・RANK 120 フランキ・スパス12(英 Franchi SPAS-12)は、イタリアのフランキ社が設計した散弾銃。"Special Purpose Automatic Shotgun(特殊用途向け自動式散弾銃)の頭文字をとってスパスと呼ばれている。 性能 normal 発射機構 ダメージ 弾数 リロード時間 ファイアーレート 倍率 SEMI 30×8- 18×8 8/50 1.4s(1シェル) 200rpm 頭:1.14倍 胴体:1倍 bird shot 発射機構 ダメージ 弾数 リロード時間 ファイアーレート 倍率 SEMI 28.5×16- 16.2×16 8/40 1.4s(1シェル) 200rpm 頭:1.14倍 胴体:1倍 Hip Accuracy Sight Accuracy Accuracy 36 29 15 あとがき SPASはバードショットを付けると強くなります。でも依存したら抜け出せなくなるので気を付けてください。 めんどくさいので弾は誰かやってください 編集者 kaisama めんどくさい弾をやった人 にゃんこ
https://w.atwiki.jp/zukunashi-yarou/pages/30.html
Open Assert Import Libraryヘッダ読み込み aiSceneaiNode aiMesh aiMaterial aiAnimation Open Assert Import Library ひとまずメモ書きです。 ヘッダ読み込み #include assimp.hpp // C++ importer interface #include aiScene.h // Output data structure #include aiPostProcess.h // Post processing flags aiScene aiScene.h struct aiScene { unsigned int mFlags; aiNode* mRootNode; unsigned int mNumMeshes; aiMesh** mMeshes; unsigned int mNumMaterials; aiMaterial** mMaterials; unsigned int mNumAnimations; aiAnimation** mAnimations; unsigned int mNumTextures; aiTexture** mTextures; unsigned int mNumLights; aiLight** mLights; unsigned int mNumCameras; aiCamera** mCameras; bool HasMeshes(); bool HasMaterials(); bool HasLights(); bool HasTextures(); bool Has Cameras(); bool HasAnimations(); }; aiNode struct aiNode { aiString mName; aiMatrix4x4 mTransformation; aiNode* mParent; unsigned int mNumMeshes; unsigned int* mMeshes; aiNode* FindNode(const aiString name); aiNode* FindNode(const char* name); }; aiMesh aiMesh.h struct aiMesh { unsigned int mPrimitiveTypes; unsigned int mNumVertices; unsigned int mNumFaces; aiVector3D* mVertices; aiVector3D* mNormals; aiVector3D* mTangents; aiVector3D* mBitangents; aiColor4D* mColors[]; aiVector3D* mTextureCoords[]; unsigned int mNumUVComponents[]; aiFace* mFaces; unsigned int mNumBones; aiBone** mBones; unsigned int mMaterialIndex; aiString mName; unsigned int mNumAnimMeshes; aiAnimMesh** mAnimMeshes; bool HasPositions(); bool HasFaces(); bool HasNormals(); bool HasTangentsAndBitangents(); bool HasVertexColors( unsigned int pIndex ); bool HasTextureCoords( unsigned int pIndex ); unsigned int GetNumUVChannels(); unsigned int GetNumColorChannels(); bool HasBones(); }; aiMaterial aiMaterial.h aiAnimation aiAnim.h struct aiAnimation { aiString mName; double mDuration; double mTicksPerSecond; unsigned int mNumChannels; aiNodeAnim** mChannels; unsigned int mNumMeshChannels; aiMeshAnim** mMeshChannels; };
https://w.atwiki.jp/lov_english/pages/15.html
The information below pertains to combat within LoV. Given that combat is the only thing you really do in LoV it s pretty important. How to Win Bring the enemy s Arcana Guage to 0 by gaining control of all three of the enemy s Arcana Stones. At the end of time limit, have a larger Arcana Gauge than your enemy (note victory in this fashion will lower your grade and mean less XP) How to Play Move your whole party with the control lever (left side) Change the positioning of individual characters by moving their cards on the playing field Attack enemy units by positioning your cards so that their attack ranges overlap Unit Information On the screen, the unit s level, attack attribute, and two gauges are displayed. On top is the Special Technique gauge, below that is the HP Gauge. When enemy units are on-screen, their weak attribute and HP are displayed. When the unit s Technique gauge is full, a yellow attack range indicator will appear on top of their normal (blue) attack range. Hitting the Technique (red) button when a unit is highlighted will activate the technique. Main Display Arcana Gauge The Arcana Gauge will reduce when Arcana Stones are controlled or destroyed Arcana Stone The number of remaining Arcana Stones is indicated under each player s Arcana Gauge Sacrifice Gauge When the indicator is lit, press the blue button (left or right side) to merge your main character with a familiar. For more information see Sacrifice Enemy Information The following information about the enemy s familiars will be displayed name, HP, attack type, weak point. Minimap The minimap displays your familiars attack ranges and etc. Battlefield Map See below. Battlefield Map Gates When a gate glows green on the map, you can push down towards it with the joystick. After a few seconds your team will return ot the stock area. When in the stock place, you can relaunch your team any gate you choose. Standard battles have three gates. Some scenarios in story mode have one gate. Stock Area In the stock place you can substitute familiars and recharge HP and special technique gauges. However, when all of the player s team are in the stock place, the special technique gauge will fall over time. Arcana Stones The locations of arcana stones are noted on the battlefield map - blue for your stones and red for your enemys . Arcana Stone Shield As long as the Arcana Stone Shield is present, it reduces damage dealt to the Arcana Stones. Search Eye When the Search Eye is present, it reports on the enemy s location, HP, and other information. Life Monument Present during Boss fights in Story Mode. When sealed during such a battle, it changes the boss s weak points. Capturing and Sealing Information Arcana Stone Capture When your team enters into the circle surrounding an Arcana Stone, capturing begins automatically. When the Capture Guage makes one full rotation, the opponent s Stone Gauge and Arcana Gauge are both reduced. If several of your characters are within the circle, the Capture Gauge spins faster. The gauge is further accelerated when your familiars have the Arcana skill. When the enemy s army is completely defeated, all of his Stone Gauges and his Arcana Gauge are reduced slightly. If you enter the circle of one of your own Arcana Stones, the Capture Gauge will slowly be repaired. The more of your characters you place within the circle, the faster the repairs go. Additionally, over time the Capture Gauges will naturally repair themselves little by little. However, these repairs only apply to the Capture Gauges - any existing damage to the Stone Gauge or Arcana Gauge will not be repaired. If your enemy s characters enter the circle, the capture gauge will be stopped. If the opponent s three Arcana Stones are captured, the opponent s Arcana Gauge is reduced to zero and the player wins. Gate Sealing When a gate is sealed, the player cannot use that gate to enter the battle for 20 seconds. The more other gates are used, the longer the disabled gate is sealed. To seal an enemy s gate, the player must try to enter it. Sealing is completed when the seal gauge rotates once. Like with Arcana Stones and other captureable/sealable points in the game, more characters hastens the sealing speed. The gauge will accelerate even faster if familiars with the Gate skill are present. If your team enters a captured gate it will begin repairs. Repairs will also take place over time. Arcana Stone Shield Sealing When the Arcana Stone Shield is sealed, damage to Arcana Stones increases. Sealing begins automatically when the player enters the area of his opponent s shield. Like with Arcana Stones and other captureable/sealable points in the game, more characters hastens the sealing speed. The gauge will accelerate even faster if familiars with the Arcana Stone Shield skill are present. If your team approaches the area of a damaged Arcana Stone Shield it will begin repairs. Repairs will also take place over time. Search Eye Sealing If your Search Eye is sealed, vital infomration (such as HP, weak points, etc) is not displayed on the minimap or on the main map. Sealing begins automatically when the player enters the area of his opponent s Search Eye. Like with Arcana Stones and other captureable/sealable points in the game, more characters hastens the sealing speed. The gauge will accelerate even faster if familiars with the Search Eye skill are present. Some cards (like Albion) can use their Technique to repair a captured Search Eye. Life Stone Sealing These are only available in boss fights in Story Mode. When a Life Stone is sealed, the displayed element is affixed to the boss as a weak point for a certain period of time. Sacrifice A Sacrifice is when the player s main character is united with one of the player s familiars. Sacrifice has a few effects. The united familiar receives the main character s attack and defense abilities (on top of its default stats). The united familiar s HP recovers. The united familiar grows in size. Its attack range (both normal and technique) are magnified, but it also receives more damage. Sacrifices cannot take place when the main character is out of play. Sacrifices can take place when the "Sacrificer OK" mark is displayed in the upper left-hand corner of the screen. Sacrifices can only take place once per battle. After a fixed amount of time, the Sacrifice ends and both main character and familiar are returned to their original state. The amount of time the Sacrifice is valid is based on the cost of the familiar Cost Time 10 10c 15 8c 20 25 30 4c (note the C is as denoted on the Japanese wiki and probably stands for the in-game Counter) Smash Because the Smash feature was quickly added to the game following location tests, it is not referenced in the printed manuals. When consecutive hits are made on an opponent, the number of hits is displayed on screen. As the number of hits increases, so does the damage given. Smash hits are counted among the entire party. When a common attack is made, the counter is reset. Single Smash When a familiar is surrounded by a blue circle, Smash activation is possible. Stop the familiar card s motion (I believe you re supposed to make it so that the card isn t attacking anyone) The Smash effect begins to charge. Rotate the card to a certain angle (so that the enemy is caught in the attack range) to activate the smash. Multiple Smash Start moving your cards. The Smash effect will begin. The Smash will continue as long as you keep moving the cards.
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Multiplayer Patch 1.1b - February 14, 2008 North America and Europe Only Patch 1.1b Notes February 14, 2008 We’ve got a small, but significant update to make that’s based directly on your feedback. Remember – you asked for it! See you online! The Hellgate London Team --- Monsters Moloch has learned a host of new skills, including the ability to summon minions.Molochは、minion召喚の能力等の新しいスキルを会得した。 Moloch s drops have been improved.MolochのDropが改善された。 General The ignore list limit has been increased to 128 accounts, from 32.ignore Listの最大登録数が32から128になった。 Super chests in The Wild now drop the occasional essence and/or nanoshard.WildのSuper Chestから、essenceやnanoshardが出ることもある。 Some chests in The Wild levels have a chance to contain better loot than chests in other areas of the game.Wildでは、他のエリアよりもずっといい物が出るChestが存在する。 Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.